Thursday, December 27, 2007

I recently read the news that Erick Wujcik is dying of cancer. I, personally, have lost a grandmother (on my father's side) and grandfather (on my mother's side) to the disease. So the news that one of my idols is dying of cancer, weighs heavy on my heart.

I've only met Erick once; at the 2007 Palladium Open House where I had the pleasure to listen to him speak and participated in two of his games: After the Bomb and Entropy. It was a great weekend, one I was hoping to repeat at the next Open House. Unfortunately, the chances of that happening are now growing dim.

TMNT&OS was one of the first Palladium RPG's I bought. Then when After the Bomb came out I jumped on it -- I really enjoyed post-apocalyptic settings. I picked up all the TMNT and AtB supplements as soon as they came out, and was disappointed when they did not renew the licence and the 2nd Edition TMNT book was canceled.

Fortunately, most of the changes that were going to appear in TMNT 2nd ed. were put in the 2nd Edition After the Bomb book. Some of my fondest role-playing memories took place in the Mutants Down Under AtB setting where I took my friends character, Malcum, on a cross country adventure, a short detour to the moon, a mushroom forest, encounters with the Utrom, Triceratons, and a few jaunts back in time where he met up with the infamous Doc Ferall.

For all that fun, and all that is to come, I have Erick to thank.

Good Luck

Tuesday, December 18, 2007

Lost Tesla Experament?

I found this picture in a Russian blog. It almost looks like something Tesla might have come up with... http://englishrussia.com/?p=1670

The blog has several other great entries too: http://englishrussia.com/

Tuesday, December 11, 2007

Back Pain

I though my back out yesterday morning. It was the same spot as when I through it out back in 2003. So I've gone to see that same chiropractor as I did last time, since his office is on the same block as my apartment (one of the conveniences of downtown living).

It was really pretty bad yesterday, and I kept getting woken up whenever I twisted the wrong way in my sleep. But I was feeling well enough today to come back in to work. Not sure if I'll be able to make it through the whole day, but I'm going to give it a shot.

Wish I had a better chair for back support.

Tuesday, December 4, 2007

Doctor Who / Captain Jack / Torchwood Tributes

Unwelcome Waking

I was woken up around 5 this morning with something in my eye. It took almost an hour before I was able to get it out or moved to a spot where it no longer bothered me. What a pain... Worst part was that I couldn't get back to sleep, so I just lay back in bed and tried to rest the best I could.

Monday, December 3, 2007

Braiiins...



Cause Zombies Kick Ass! [game link]

Friday, November 30, 2007

JFK Speach

Monday, November 26, 2007

Thursday, November 15, 2007

Those Who Do Not Learn From History...

By William Astore, Tomdispatch.com
The world's finest military launches a highly coordinated shock-and-awe attack that shows enormous initial progress. There's talk of the victorious troops being home for Christmas. But the war unexpectedly drags on. As fighting persists into a third, and then a fourth year, voices are heard calling for negotiations, even "peace without victory." Dismissing such peaceniks and critics as defeatists, a conservative and expansionist regime -- led by a figurehead who often resorts to simplistic slogans and his Machiavellian sidekick who is considered the brains behind the throne -- calls for one last surge to victory. Unbeknownst to the people on the home front, however, this duo has already prepared a seductive and self-exculpatory myth in case the surge fails.

The United States in 2007? No, Wilhelmine Germany in 1917 and 1918...

Read the full article on Alternet.com

I find it devastating that so many parallels can and are being drawn between present day America and the Germanys of both world wars. No, I'm not talking about the genocide! I'm talking about the arrogance of our leaders.

Wednesday, November 14, 2007

Art Imitates Real Life

It's funny how somethings in art are imitate in real life, other times it's just a down right shame...

Friday, November 9, 2007

It's A Trap!

Wednesday, November 7, 2007

Ron Paul TV Ad for New Hampshire

Make Mine Freedom

An old 1950's or 1960's patriotism (propaganda) cartoon.

Ron Paul Responds to Money Bomb

Monday, November 5, 2007

Remember, Remember the Fifth of November

Remember, remember the fifth of November,
The gunpowder, treason and plot,
I know of no reason
Why gunpowder treason
Should ever be forgot
Guy Fawkes, Guy Fawkes, ’twas his intent
To blow up the King and Parliament.
Three score barrels of powder below,
Poor old England to overthrow;
By God’s providence he was catch’d
With a dark lantern and burning match.
Holloa boys, holloa boys, make the bells ring.
Holloa boys, holloa boys, God save the King!
Hip hip hoorah!

A penny loaf to feed the Pope.
A farthing o’ cheese to choke him.
A pint of beer to rinse it down.
A faggot of sticks to burn him.
Burn him in a tub of tar.
Burn him like a blazing star.
Burn his body from his head.
Then we’ll say ol’ Pope is dead.
Hip hip hoorah!
Hip hip hoorah hoorah!

http://harpers.org/archive/2007/11/hbc-90001590


LLGF

Friday, November 2, 2007

Sharkwater

Sharkwater.com
2007, Directed by Rob Stewart

Interested? Click here to watch the 24min "Making of Sharkwater".

War Dance

Brutalized, kidnapped and forced to kill, this triumphant piece highlights the journey of war-torn children as they dance, in times of war. 100% of profit from this film goes to the children in the movie. Pass it along please… [link]

Thursday, November 1, 2007

This is Waterboarding

Is waterboarding torture? Geneva Convention says yes. The US says no. Well, judge for yourself by watching a segment from Current TV when journalist Kaj Larsen submits himself to be waterboarded.

!WARNING! some people may find this video disturbing.


Article: Waterboarding Is Torture - I Did It Myself, says US Advisor
By Leonard Doyle, The Independent/UK

Michael Mukasey interviewed regarding question of torture during Attorney General Senate Confirmation Hearing, October 17, 2007.


Michael Mukasey hedging on the question, "Is waterboarding torture?"
Maybe he should be made to watch the Current video above...

Thursday, October 25, 2007

War... War Never Changes

I recently started playing the Fallout series again. Great examples of what's been lost in the RPG video game market over the years.

Fallout (opening video & monologue)


Fallout 2 (opening monologue)


Fallout 3 (teaser)


Fallout Tactics (opening monologue)

Wednesday, October 24, 2007

Geek Meditation

click image to enlarge...

Thursday, October 11, 2007

Who Is Ron Paul???

This is Ron Paul...

In The End

Tuesday, October 9, 2007

Legally Poisoning Americans?

WTF?! EPA and Corporations are paying people to poison themselves and their families?!~

American Vagabonds

Every country has them, even in the USofA...

http://ziza.es/2007/07/23/La_vida_de_vagabundos_americanos_42_fotos.html

Monday, October 8, 2007

Talisman the 4th


While browsing the shelves at Jimmy Jams this weekend my jaw dropped when I saw that Talisman was BACK!!!

I've been anxiously awaiting this game since earlier this year when I was tipped off that the 4th edition was going to be released by Black Industries.

After the travesty that was 3rd Edition, I was very please to hear that it was going to return to the classic game play and from what I had seen of the art I was pleased. Though I still enjoy the 2nd Edition's classic 80's fantasy artwork the most.

Friday, October 5, 2007

Is Hope All We Have Left?


Watching this, it's hard to believe that the pre-9/11 Bush is the same person we have in office today. I just hope the same thing doesn't happen if Ron Paul makes it into the White House.

Thursday, October 4, 2007

The Con That Turned the World Against America

How greed almost triggered a global financial collapse—and why we can expect the fallout to continue. By Robert Morley [link]

theTrumpet.com
The world is approaching an end of an era. America’s moral collapse now lies exposed to all—a virtual death sentence to an economic system based on trust. Confidence lost, America’s reputation as a financial safe haven is being replaced with subprime status—and as foreigners have found out, subprime risks just aren’t worth it.
I wonder where/how this is going to end...

Favorite Rants

Network #1, "I'm Mad as Hell!"


Network #2, "We're In A Lot Of Trouble"


Network #3, "You Have Meddled With The Primal Forces Of Nature!"


Jim Cramer's Complete Market Meltdown Rant

Tuesday, October 2, 2007

Agnosticism

Friday, September 28, 2007

Bush - Before and After

This is old, but still something that we don't really talk about. Joke about, yes. But we don't say anything about it.

Maybe something just snapped after 9/11/2001...

That's How They Get Things Done In Texas

Okay, so chances are that's how they do that in every state of the Union, but it still doesn't make it right.

I don't want some other representative from some other district voting for my representative - I didn't vote for them! If my rep can't make the vote for whatever reason, then they don't get to vote. If that means something doesn't get through, then it doesn't get through and has to start from square one again.

The law says they should be punished, so I say punish these prigs, and anyone else we catch doing the same thing.

Thursday, September 27, 2007

Ten Timeless Persuasive Writing Techniques

Article by Brian Clark

Persuasion is generally an exercise in creating a win-win situation. You present a case that others find beneficial to agree with. You make them an offer they can’t refuse, but not in the manipulative
Godfather sense.

http://www.copyblogger.com/persuasive-writing

Tuesday, September 25, 2007

Denim Blues

Agh! I went out and bought a new pair of blue jeans this weekend and am now regretting it.

A year or so ago I decided to start wearing slacks instead of jeans. I always though that slacks were a bit more formal and wanted to be more casual so I stuck with Jeans. However, when I found some cargo slacks that were a nice and casual without being too grung, I figured I'd give it a go and I liked them.

Well, I suppose it could be that I just need to break these things in, but damn...

Banana & Peanut Butter Prove God Exists!

OMG, how could I have been so blind?!


Thursday, September 20, 2007

10 Writing Tips From The Masters

by John Wesley
As the world becomes increasingly digital, writing becomes more important. This is especially true for non-writers. If you work in an office, the majority of your communications are made with text by email or IM.

LINK: http://www.pickthebrain.com/blog/art-of-writing/?

Wednesday, September 19, 2007

Monday, September 17, 2007

Friday, September 14, 2007

Office Space: The Directors Cut?

It's great what a little editing and music can do for a movie...

Office Space Recut - Watch more free videos

Tuesday, September 11, 2007

Physics of 9/11

Now, I'm not going to say that I am 100% sure that the events of Sept. 11, 2001 were an inside job, but there are still a surprising number of questions that were never answered or given the brush aside.

Below you will find a link to a blog entry from physicist David L Griscom that takes a look at the physics of the World Trade Center Collapse:

“Hand Waving” the Physics of 9/11

I'm not going to take sides on the collapse of WTC Towes 1 & 2 until a definitive answer can be given.

However, the collapse of Tower 7 (the Salomon Brothers Building) sticks of BS. The of the cuff references to "pulling", the fact that there were only a few fires inside (none started an impacting aircraft), and a BBC report that the building had collapsed some twenty minutes before it happened...

BBC Reported Building 7 Had Collapsed 20 Minutes Before It Fell

For crying-out-loud, it's still standing in the background of the shot!

Friday, September 7, 2007

Thursday, September 6, 2007

Ron Paul in 2008

I'm crossing my fingers for this guy.


Ron Paul on the Federal Reserve Bank

Wednesday, September 5, 2007

Pluckers, Twangers, Balls, and Maracas

Has to be heard to be believed...

Tuesday, September 4, 2007

The Mist

One of the first Steven King stories I read all the way through was "The Mist". I actually first hear the story in a 3D audio production back in the 1989, and have always held it as my most favored story by Mr. King. Now, finally, it is going to have it's shot at the silver screen.

I can't remember where, but I'm sure I read somewhere that Steven King was going to make this into a much larger apocalyptic tale, but instead wrote "The Stand".

Wednesday, August 29, 2007

Can You Feel It?

Okay, back in the 80's I wasn't a big Miami Vice fan. In fact, I hardly watched it. However, twenty-odd years later, I have now become working my way through the entire series on DVD. I think I enjoy it more now that I would have back when it originally aired.

Tuesday, August 28, 2007

Wet Dream?

Water Fueled Welding Torch and Engine! Converts Water (HOH or Hydrogen oxide) into HHO (Oxyhydrogen). Now let's see how fast this is bought by the gas industry and buried...

Thursday, August 23, 2007

Thursday, August 16, 2007

Sunday, August 12, 2007

"Ahh... Atheism" Couterpoint

Okay, to be fair to the Judea Christian faith, I offer this coutherpoint to the previous post...

(sarcasm)

Wednesday, August 8, 2007

Bourne to disappoint

I saw "the Bourne Ultimatum" last night. A bit of a let down. Basically, Jason is trying to find out how he became Jason Bourne and who he used to be, but gets into a lot of fights against a new antagonist who would rather see Bourne terminated.

I really enjoyed the first movie, but the second movie had a problem with the over use of epileptic camera work (aka shaky cameras) that made it hard to tell what was going on most of the time (especially hard when you like to sit in the third row).

I thought the movie was pretty good through the first half, but then fell apart with the return of the unstable camera work. For crying out loud, I paid to see a movie but only get a lot of blurry images. My ten-year-old niece could do a better job at controlling the camera.

I think I'll just stick with the first movie and pretend that the others don't exist (kinda like all Alien movie after the Aliens)...

Tuesday, August 7, 2007

Wednesday, August 1, 2007

Bridge Collapses in Minneapolis

My brother had crossed this bridge minutes before this happened...

Wednesday, July 25, 2007

Scott Matter

We had a scare today at work. Scott Matter (25?), production editor, was experiencing confusion and disorientation this morning at work and was taken by ambulance to AMC and then airlifted to Rochester by Mayo One shortly afterward.

We have now heard that he suffered a minor stroke.

Best of luck to you Scott on your recovery.

[7/26 Update]
from Dan Collado
Good News! Scott Matter is doing much. He is up and awake, though he is still in intensive care. He will be moving to a regular room later today and probably be in the hospital for a couple of days for observation. He did not suffer a stroke. There is some "irregularity" in the MRI results, though the medical staff expect a full recovery.

[7/27 Update]
from Dan Collado
Scott Matter is doing better, but he is still not "out of the woods".

MRI scans indicate lesions on the brain that may be causing the problem. Brain scans indicate "minor-clinical" seizures occurring, though Scott does not realize it.

They are performing a kind of EKG on his brain today. He is still in ICU, but hopes are that he will soon be moving to a room in the Neurology section. He still has some problems with short term memory, and though he communicates well, he occasionally stumbles on finding the right words to complete sentences.

They will perform another MRI next week to compare with earlier MRI.

[7/31 Update]
from Dan Collado
Scott is out of the hospital! As a matter of fact, he and his dad stopped by the station. Scott looks great and is happy to be out and about. It will still be a while before he returns to work. Doctors are still doing tests to fully evaluate cause and rehabilitation process. There has been no real definitive reason for his condition. It was not a stroke. They said that Scott should fully recover, though he cannot drive, operate power tools, or ride a bike for 3 months. For now, Scott's family is keeping close watch and making sure that everything is OK.

[8/6 Update]
Scott's out of the hospital now. In fact, today he came to the station for a picnic we were holding to welcome a couple new people to the station (News Director and Business Mgr). He seems to be doing better, but when I asked him he told me that he was still having memory and comprehension problems. Still much better than being stuck in ICU. He doubts that he will be back for another month or two, but Hubbard's got a good coverage for it's employees for situations like his.

I'm pulling for you Scott. Get Well Soon.

Zeitgeist, The Movie

Tuesday, July 24, 2007

Monday, July 23, 2007

More Loss

Last month we lost a member of the KAAL family, Greg Gengler (35), to a brain aneurism. I had known Greg for years. First at this station where he was the director of the 6 & 10pm news shows, and director of the "Baby Beasley" movies. Then bumped into him again when he was working at Suncoast Video in Rochester. Not to long ago, Greg returned to direct the 6 & 10 news at KAAL.

Greg was a good guy. I'm sorry I was not a closer friend, but I would like to think that we respected each other.

Thursday, July 12, 2007

Random Thought: Video Games

Funny thing about video games. Every year designers and producers feel that they have to make video game graphics (for PC or Console) look more and more realistic in order to make the games better... Truth is, no matter how good the graphics are, a shitty game is still a pile of shit no matter how pretty you make it look.

It's the story and the mechanics that really make a game succeed.

I mean if the story doesn't engage or interest the player, why bother playing? And if the game is handicapped by bugs and unintuitive controls, people will throw it aside.

However, that is not to say that beautiful graphics can't improve a game that already succeeds in the story and gameplay.

K.I.S.S. and don't play gamers off as stupid gitts.

Transportation and Entertainment

Car's finally been repaired, but now the insides smell of fresh paint. *ugh*

I forgot to mention that I've been to see a few movies in the past month or so:

Spiderman 3 (3/5)
Fantastic 4: Rise of the Silver Surfer (3/5)
Ocean's 13 (2/5)
1408 (3/5)
Live Free or Die Hard (4/5)
Paris, je t'aime (5/5)
Transformers (3/5)
Harry Potter and the Order of the Phoenix (4/5)

At least those are the only ones that I remember going to. *laugh*

Spiderman 3 just seemed to try to pack to much story into itself. IMHO, it should have just been Parker, Osborn, and Sandman. why do they have to go overkill on superhero sequels?!

F4: RotSS was better than the first, and the SFX were pretty clean. Dr. Doom still leaves a but to be desired.

Ocean's 13... Where do I start. It really lacked everything from the first one that made it great!

1408 was an interesting haunted house (hotel room) story. I really liked that they never leave the room (well they kinda did/didn't... Go see for yourself) durring the hour Cusak's character is stuck inside. The last scene in the film left feeling kinda, huh?!

LFoDH was pretty much what I expected from another John McClane film. Lots of action, explosions, gun play, etc... Just goes to show that Willis can still fill the role of an action hero.

Paris, je t'aime is an art house flick. Wow. Haven't been to one of these since... Aria. I'll have to pick this up on blueray when and if it comes out in that medium (and once I get a blueray player...PS3).

Transformers makes it's live action debut in typical Michael Bay fashion. I was not all that keen on the new look, which made it rather hard to see what was going on in fight sequences. I didn't like the fact that they spent so much time in the beginning focusing on the human characters and their teen angst. Fer cryin out loud, the movie is called Transformers!!! They should have been the main focus of the first 20 minutes followed by their first contact with Witwicky. Follow that with 45 minutes of Witwicky helping the Transformers learn about life on Earth and them telling him about the spark, "the cube" (I guess they didn't want to confuse it with that Keanu Reeves movie), and the Decepticons. Follow that with loads of combat as the two factions clash and turn the planet upside down looking for "the cube". Then the last 10-15 minutes for resolution and foreshadowing of a sequel.

HPatOotP like each of the previous movies strips the book to it's component parts, sends them through the sifter, and glues what's left onto 2 hours (2'18" to be more precise) of celluloid. Still, it's a fun ride full of really wicked visual FX. The last couple of movies have been getting darker for obvious reason's, but it's a shame that so much of the books get slimmed down or lost during the transfer to the movies. Maybe, someday, someone will do the books more justice and do them in TV series format. Imagine the budget...

Wednesday, June 6, 2007

Arrivals and Departures

My Grandmother, Margret Saltveit, passed away this past weekend (6/3/07) at the age of 90.

[StarTribune Obituary]
Saltveit, Margaret G. Age 90. Born August 11, 1916 and died peacefully on June 3, 2007 at Friendship Village in Bloomington, MN. Margaret was a graduate of Minneapolis Central High School and had been a resident of NE Mpls for over 60 years. She was an active member of Gustavus Adolphus Lutheran Church where she was a quilter and one of the "Gazette" crew. Margaret wed Mikal Saltveit on November 9, 1940, and they were married until his death in 2001. She is survived by her two children, Karen (Larry) Christian and Mikal Jr. (Pamela Lehnert); six grandchildren, Matthew Christian, Kari (Gregory) Vacura, Katherine (Tom) Mercer, Mikal Christian, Mikal Lehnert Saltveit, and Kyle Saltveit. She had three great-grandchildren, Kirsten, Gretchen, and Erik Vacura, as well as soon-to-be-born great-grandchild #4 (Baby Mercer). Margaret was a prolific seamstress, baker, gardener, and lover of crossword puzzles. She loved to travel and to spend time with family and friends. Margaret brought joy to those who knew and loved her. She will be deeply missed.

I also found out that my youngest sister, Kate, had her first child -- Emma, my 3rd niece -- a couple days later.

Thursday, May 31, 2007

Dinged

Not more than a month old and my car has it's first dent :~(

As I was getting in my car this morning, I noticed a white spot on my rear driver-side door. At first I though it was bird poo, but after close inspection I saw that someone had banded their door into mine.

BASTARDS!!!

Tuesday, May 1, 2007

Hot Fuzz

Saturday I saw Hot Fuzz, the latest film from Simon Pegg and Edgar Wright (Shawn of the Dead, Spaced), which is an action-comedy-buddy flick starring the buddy duo from Shawn of the Dead: SimonPegg and Nick Frost.


In Hot Fuzz, super cop Sergeant Nicholas Angel (Pegg), who is out shining the rest of the London Metropolitan Police, in reassigned to a rural English village where nothing ever happens. Shortly after arriving Angel finds himself investigating a series of "murders" which everyone else claims to be accidents. At the same time a friendship blossoms between Angel and his partner, the less-than-top-cop and action-hero-wannabe, DannyButterman (Frost).

Angel wants to turn Danny into a decent cop while Danny wants to teach Angel how to switch off being a cop 24-7-365.

The only complaint I had with the film is the choice of "Bad Boys 2" as one of Danny's selections for his after-pub action movie marathon... *shudder*

I wouldn't rate this movie as high as Shaun of the Dead, but it is a fun romp.

Next

Friday I hit the latest Nicolas Cage flick, "Next".

It's an action adventure story about a man with the ability to see his life two minutes into the future.


The focus of this story is that FBI Agent Callie Ferris (Julianne Moore) is after him to use his power to find out where a group of terrorists is planning to detonate a nuclear device on American soil. Meanwhile Cris (Cage), knowing that he can only see two minutes into his own future, tries to elude Agent Ferris fearing that the FBI will never let him go once they capture him.

The question posed in this film is basically, do the needs of the many outweigh the needs of the few, or the one?

The film also tries to give a lesson about paradox as well; that even if you can look into the future, you have already changed that future by doing so.

Once again, most of the best action sequences in this film have been spoiled in the trailers, so if you've seen them, don't expect to see anything new in the movie.

I won't spoil the ending of the film, so all I'll say is that once the credits start rolling...that's it. From the grumbling of the other people in the theater, I wasn't the only one scratching my head saying, "That's it?" I even say all the way through the credits to make sure they didn't hide anything in them or at the end.

IMHO, "Next" should have added another 20 to 30 minutes to the end to give the story a true sense of closure. However, it wasn't just the end that seemed to have been dropped prematurely. We also never learn who the terrorists are, what organization they work for, or why they plan on nuking LA. Hell, if you don't want to use a real terrorist group, make one up!

In the end, this film could have used more refinement of the story. The special effects for when Cris looks ahead were well done, however the downhill chase scene did have some sour moments.

Similar: Paycheck, Groundhog Day, Back to the Future, Day Break(TV)

Friday, April 27, 2007

Free nostalgia games

This is more for personal reference, but Dwarf Star games has a site where you can download some of their old games that are long out of print, including Barbarian Prince.


URL: Dwarfstar Boardgames

Monday, April 23, 2007

Happy 37th


Bought myself an early birthday present this weekend.

A 2007 Kia Rio :)

Tuesday, April 10, 2007

My Life Map

Google Maps has a new feature called "My Maps" where you can create your own personalized maps.

I took a little bit of time to create one with some of the highlights of my movements...


Click the image above to get to the full map.

Trash Mouth, a Hot Car, and an Empty Wallet

I had the rest of my wisdom teeth (plus a couple of damaged molars) out last week.

What a pain. (insert laugh track)

Actually, it wasn't so bad. An few minutes of pain and some guy digging around in your mouth with big metal tools, followed by a day of spitting out blood, and all is well again.

The hardest part is getting used to the missing teeth. I've bitten my cheek and tongue a few times but I should get used to the new topography of my mouth in a month or so.

Also, my car's radiator is shot and it sounds like I have a bad vacuum hose somewhere, so I get to take my car in to the shop.

Argh...

Monday, March 12, 2007

End Of Days

Just wanted to point out a new Online Graphic Novel I found today called "LAST BLOOD".

It's about a world that has been brought to the bring of destruction by zombie hordes and now the last bastion of humanity in America finds that it's only hope for survival may be a couple of blood suckers.

Yeah, that's right. Vampires!

For the vampires to survive, they need to protect the humans to ensure a continuing supply of blood.

It's a Catch 22. Entrust your survival in what has been classical been stereotyped as evil incarnate, or destroy them and hope that your luck and ammunition holds out...

I love the art and the tone of the novel so far, and really want to see where the story goes from here.

So if you love zombies, give Last Blood a shot.

From Site:
"Last Blood is a horror comic written by Bobby Crosby and illustrated by Owen Gieni. It’s about vampires protecting the last surviving humans from zombies so they can live off their blood after zombies take over the Earth. Crosby plans to direct a feature film of Last Blood in 2007."

Tuesday, February 13, 2007

Yippie-kay-ya...

Terrorists beware, John McClane is back in action in the fourth instalment of the Die Hard series.

I was recently pondering wheter or not movies like Die Hard and Leathal Weapon could make it in todays culture, and it looks like I wasn't the only one to think that they could. With the threat of terrorism, I'm supprised there aren't more renegade cop/fed movies in the theatres.

Will this new Die Hard movie float? I think so. I know I'll be in the front row on June 29th, will you?

Thursday, February 8, 2007

A New Day Dawns

ABC has finally decided to release the rest of the series Day Break.

A few weeks ago ABC began posting the remaining episodes of Day Break online. Hazah!

I only found out about this yesterday, so I've got some catching up to do :)

Wednesday, January 31, 2007

Writing RPG adventures for others

There's a big step between sketching out a role playing adventure to be played by your regular group and writing an adventure for publication and use by others. And that's a step that I'm now looking to take.


However, as they say, before you can walk you have to learn to crawl.

Back in November I put out a request to the people in the Palladium Books: After the Bomb forum to challenge me to write two adventures for the AtB game setting. With in a week, two people had given me my challenges, and since then I've been working on making them a reality.

It took me the better part of a month to come up with adventure drafts that I liked and were approved by the people who requested them, and now I'm working on the main NPCs that will appear in the adventures.

Normally, this is where I'd finish my work for personal use, but when it comes to producing an adventure for use by other GMs, I'll need to flesh things out more. and that's where I hit the proverbial writers block. Much like my art work back in high school (my teacher referred to it as postage stamp art), my creative writing skills could better be referred to as creative sketching. I'm good for a little bit, but after a paragraph or two I seem to loose focus - curse ADD.

So now I'm working on breaking down the adventure drafts into an outlined adventure and then write it. To that effort, I've started looking at how other people have written adventures published in the back of some of the other Palladium books and publications, but they very so much it's hard to find a style I can easily immitate or adapt.

Well, for now I'll just have to keep pushing forward and hopefully come up with something that doesn't to closely reseble a large steaming pile of crap.

Tuesday, January 23, 2007

Metro

I was introduced to the game of metro a couple months back. It's one of those games that are simple in design (connect subway lines to score points, the longer the line, the more points you score), but complex in execution and strategy.

Board Game Geek Description: "The object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board."


You can play a Java version of the game online at Bluering.nl or even download the .exe to play on your own computer. This version can be player upto 6 players with any number of computer controled opponents.

Wednesday, January 10, 2007

Romance of The Three Kingdoms VIII

Recently a friend of mine here in Austin got me to play RTK8 (it's one of the few non-sport/action/adventure/racing/arcade games either of us owns for the PS2/PC). Now, this isn't the first time he tried to get me to play it, so I figured I'd give it another try.Now, I like turn based strategy games (despite my poor skills), but games that also include a lot of resource managing--like Birth of the Federation--always seem to kick my ass. Well, the Romance of the three Kingdoms games are turn based strategy and resource management games which is probably why, the last time I tried playing, I had a hard time understanding the game mechanics/logistics of the game and what I was trying to accomplish, which is one of the main reasons I've shied away from it since. This time I had a little better understanding of what was going on--I had watched Mike play it a couple times a few months ago--so I figured I wouldn't be as frustrated by it this time.

Well, as it turns out the officer I created for the game (you can play as historic officers or create your own) turned out to be a damn good warrior and ended up being promoted to Prefect and then Viceroy of one her (yeah, I'm playing as a chick) liege's (Kong Rong) regions--this I later found to be as much a curse as it was a blessing.

I quickly promoted Mike's character to be my Warlord (the best I could do at the time) and together we have been cutting a path through our liege's enemies in order to reunite China.

Last weekend I found a copy of the game (not an easy game to find) in Rochester for ten bucks at a Game Stop, so I picked it up. Well, I guess I caught the bug, 'cause I was up 'til past 3am playing the game (...must...conquer...one...more...region...) until I had once again reunited China (I had completed it once earlier that evening from a game I started Monday--the game plays much faster single player).

With more than 40 possible endings, 700+ playable officers, 54 scenarios, and free play mode (historical and fictional) the game has some decent replay value. Add to that the fact that you can play with up to seven friends (one at a time). All this adds up to me being glad to finally getting around to playing it and shivering with antici... pation for the newest RTK games to hit the PS2, Romance of The Three Kingdoms XI.

Note: Romance of The Three Kingdoms VIII was released in the US in 2003.

Friday, January 5, 2007

The Hook

In every role playing game there is a "hook" that leads the player's characters into a story. This can be a scream from down a dark alley, a clue to the location of a hidden treasure, or a job the characters are hired to perform. Basically, it's the tool a GM uses to capture the players attention and entice them to go along for the ride.

However, not every hook is successful. I have seen several instances in games where a hook can be so vague, or so shadowed, that the players get lost and eventually loose sight of where the GM had intended to lead them, much to the GM's chagrin. I have also seen game sessions where the players are so disinterested in taking the bait that they do everything in their power to sabotage the GM's session (usually by starting a senseless bar brawl or just by going shopping).

Most times a GM needs to take into account the players, their characters, and their role playing experience when deciding on a hook that will work to pull them into the story. However, when a GM is working with a new group of players (regardless of their previous history of role playing) all bets are off and there is no telling how they will react (hazing a new GM is quite common).

Sometimes, subtle hooks (rumors and legends) may work, while other times a GM needs to take a more direct approach. These direct approaches can be expressed by having an employer approach the characters--typical in a tavern or bar--with a job proposition, or by placing the characters in harms way (in medias res) from the very beginning of the story giving them little choice but to play along or see the work they put into their characters go to waste. Some strong arm examples may include: finding the town they are currently in fall under attack, being accused of a crime they didn't commit, adrift at sea or in space after their ship has been destroyed, imprisoned, ambushed, robbed, etc...

Basically, you do your level best to remove any avenue of mischief from the player by giving them two options: fight or flight. Of course players may still choose the course of falling on their swords to spite the GM.

All this said, I find myself in a predicament that falls somewhere in the realm of creating a game for an unknown group(s) of players and characters by offering to write two freelance adventures set in Palladium Book's "After the Bomb" RPG settings[1].

Now, not knowing what the make up of a group is before and while writing an adventure makes it difficult to decide what kind of hook to use to bring the players and their characters into the story while keeping the story from degenerating into a dungeon-crawl or hack-n-slash. I suppose that's why most published adventures start with the more direct approach where the characters stumble upon some ruins that need exploring, or being approached by a wealthy somebody who wants to hire the characters to do something (recover artifact, save loved one, kill some evil monsters, etc.)

The problem I am having is coming up with a direct approach that works with the adventures.

The first adventure (Birth of the Praetorians) is set on Yuro Station[2] in the Mutants in Orbit setting. The back story originally revolved around a nemesis who is intent on creating an army of super soldiers and, by selling them as mercenaries and guards, heal the faltering Italian wings economy and promote him to a place of power within the wing's government (or at least gain him favor). However, there is another player in the mix who wants to use the super soldiers as tools to take over the station.

The first hook I had for this was the dissapearance of a player character's relative. However, I was having a difficult time trying to come up with a way that the characters could track down what had happened and where they were taken. Add to that my dislike for telling a player that their character has a relative that they may reject and use as an excuse to scuttle the adventure.

Next, I came up with the characters being hired to protect and escort home an arriving non-player character who would then be kidnapped by a mysterious group of individuals when she arrives at the spaceport (inspired by "Big Trouble in Little China"). However, now I have to come up with a reason for the kidnapping and how it works into the bigger picture.

Any helpful suggestions are welcome in this aspect.

The second adventure (as of yet untitled) is a combination of Road Hogs (think Mad Max) and Mutants Down Under. Luckly this one was a little easier as it was a request for a younger role player (by his father/GM) and his character, who is basically a bounty hunter. In this instance I don't have to worry about the hook--the character(s) is simply hired to capture and return X.


[1]After the Bomb's post-apocalyptic and anthropomorphic settings include: AtB First Edition (US northeast coast), Road Hogs (US southwest coast), Mutants Down Under (Australia), Mutants of the Yucatan (Central America), Mutants in Avalon (Brittan and France), and Mutants in Orbit (Earth Orbit, Moon, Mars, and Asteroid Belt), and AtB Second Edition (US northeast coast).

[2]Yuro Station is a multi-national space station (Britan, France, Italy, Spain, Germany, Sweden, Denmark, and Norway) divided into eight national wings (cylinders 610 meters long and 200 meters wide) connected to a neutral hub that is attached to a 30 mile wide solar sail. Yuro Station is nicknamed King Angel.

Wednesday, January 3, 2007

Foundation Trilogy


The "Foundation Trilogy" audio play--performed by the BBC Radiophonic Workshop (1973)--is being looped on Awayteam's audio stream: http://65.186.222.122:8000